MoonFall

An exploration-based action combat game, set in a robotic apocalypse in progress. As the sole guardian of your city, you must gather as many of your robot brothers and sisters as possible, before time runs out each day. Levels are non-linear, with the player usually starting in the center of the area, allowing them to explore at their leisure.

Two Moon Studios (3 Members)

Role(s): Level Designer & Artist

Engine: Zero, Platform: PC

Project Length: 8 months